Summary:Pros: Very nice and varied artistic elements; crisp graphics and neat effects; audio is adequate (much the same as Age of Empires III); adds a whole new dimension to an already excellent game.
Cons: Cut-scenes are a little laggy; graphics can be taxing on performance; hot keys have been annoyingly remapped.The Native aspect:Not to disappoint the fans of variety, The WarChiefs adds three new civilizations, giving the Native Americans a real role in the battle. The Sioux, the Iroquois and the Aztecs all played vital roles in the colonization of America by Europeans, so it’s only fair that they may partake in the bloodshed as more than mercenaries for European players. As opposed to expansions of previous games, the three come complete with their own architectural styles, enriching the artistic quality of the game. In addition, the three cultures each have an infantry and cavalry unique to their race, which promises to add much needed variety to the battlefield crowded with musketeers. A novel element common to all three is the fire pit “building” which essentially acts as a fourth resource. Players of Native American races can task villagers to dance around the fire in order to provide their civilization with bonuses ranging from a population boost to attack bonuses, with increases in effectiveness as more villagers are assigned to dance. It sounds like an odd idea but you’ll soon appreciate its effects.Comment: The "dancing around the firepit" bit sounds stereotypical.