We don't need to learn more of this stereotypical view of Indians. We need to learn less of it. In fact, we need to learn its opposite.
You implied the goal was understanding. How does the game contribute to a true understanding of the Indians' nature: their intelligence, their creativity, their spirituality? To their thousands of contributions to the arts and sciences? Answer: It doesn't.
Anonymous favors genocidal games
Just as John Poniske did in the King Philip's War game, we can make up an arbitrary goal to determine the winner. If the Hutus kill more than 800,000 Tutsis, they win. If they kill less than 800,000 Tutsis, the Tutsis win.
I assume an experienced game developer like Poniske can factor in all the Rwandan war crimes. For instance, if a Hutu rapes 10 Tutsi women, it's equivalent to one dead Tutsi. Remember, the goal is historical accuracy, so we'll want to include a plausible gang-rape factor.
Poniske uses a die to introduce a random "fog of war" factor, which will work here too. For instance, when the Hutus surround a village, the Hutu player rolls three dice. Depending on the outcome, the Hutus rape anywhere from three to eighteen Tutsi women. Another roll of the dice determines how many women live through the ordeal, get pregnant, or die of injuries or shame.
Looking forward to Rwanda game
This is starting to sound like a really instructive game about the nature of modern warfare. I'm gonna strongly encourage Multiman Publishing to pursue it. Are you with me, gamers?
Reread your comments above, Anonymous. Wouldn't a Rwanda game teach us about the horrible but true history of warfare? About the dark side of human nature? About "what lies within"? Yes, I think it would.
Since understanding these things is supposedly your goal, give me a valid reason for not producing a historically accurate Rwanda game. Good luck with your answer...you'll need it.
For more on the subject, see Train the Holocaust Game and Designer Defends King Philip's War Game.
Below: The colonists win a game of King Philip's War. Yay!